Tenses up the pincer arms to charge, then throws a flurry of punches forward; can move while attacking. Deals extra damage equal to 20% Might to targets with more than 5 stacks of [Ice Debuff]. Charging increases the attack range, and the number of attacks by 30%.
Might 66EP 20Cooldown 1s

Water Spring Fist
WaterPhysical
Compresses the arm springs to charge up, and then throws 3 punches. Each hit triggers its trait effect. After charging, increases the caster’s attack range and Might by 30%, and each hit restores 3% of Max HP. The first and second charged attacks knock targets back; if the third charged attack hits, the caster dashes forward.
Might 40EP 20Cooldown 10s
Form unlock: Rainfall Form

Lightning Spring Fist
LightningPhysical
Compresses the pincer-arm spring to charge up, then throws 3 punches. Each hit triggers its trait effect. After charging, the attack range increases and deals additional equal to 80% Might to shields. The first and second charged attacks knock the target back; after the third charged attack hits, dashes forward.
Might 62EP 20Cooldown 1s
Form unlock: Prismana Form
Compresses the pincer-arm spring to charge up, then throws 3 punches. Each hit can trigger the trait effect. Charging increases the attack range and Might by 30%. The 1st and 2nd charged attacks knock the target back; after the 3rd charged attack hits, dashes forward.
Might 62EP 20Cooldown 1s

Springloaded Hammer Strike
IcePhysical
Swings the pincer arm to charge, then slams the ground to attack enemies in front. On hit, [slows] the target by 30% for 5s. Consumes 5 stacks of [Ice Debuff] on the target to additionally inflict [Freeze] for 3s. Charging increases the attack range and Might by 30%.
Might 40EP 20Cooldown 18s

Icebreaker Shatter Punch
IcePhysicalUltimate
Tenses the arm springs and launches them forward, dealing heavy damage, inflicting 6 stacks of [Ice Debuff], and gaining 6 [Hit Points].
Might 160EP 0Cooldown 8s
Wields the power of ice to attack targets at close range.
Might 6EP 0Cooldown 0.3s