Damage calculator
Explore a skill, adjust the conditions, and compare two builds against the same target.
Inside build A · formula & conditions
Hit 1: 2,826
Displayed values are rounded after calculation. Other triggers and state-dependent effects are not included.
Every skill · Build A
5 skillsSame stats and target. Select a skill to inspect its hits and conditions. Conditional guaranteed critical hits remain active in both columns.
Your Aniimo

The level and Potential fields update the stat estimate. Replace ATK/BREAK with your actual stats if gear, Resonance or other bonuses are already included.
Active bonuses & critical hit +
The target
Both builds use these target stats. Enter the enemy’s DEF, M. DEF, elements and active conditions to compare your damage.
Each skill uses physical DEF or M. DEF according to its recorded damage type. PvP scaling and special mode rules are not included.
Save a comparison
Your latest valid inputs restore on refresh.
How Aniimo damage is calculated
A role’s effective attack is reduced by target defense, with a floor of 10% of effective attack. The remaining amount is multiplied by Might ÷ 10, each hit’s recorded rate, elemental matchups, same-element bonus and the active bonus fields.
Same-element attacks gain ×1.1. Element matchups multiply for dual types. Critical damage defaults to +50% and the final critical multiplier is capped at ×3. Wild targets take ×0.625 damage.
Level and Potential estimate stats for levels 1–60 and Potential 0–20. Enter your in-game ATK and BREAK to include your own equipment and Resonance bonuses.
Enable Vanguard’s Whistle, Finisher Bell or Ambusher’s Cloak effects and choose the matching conditions. Enter other equipment bonuses in the bonus fields. Results show direct skill damage.